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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 21:51:32 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 22:02:03 -0700 |
commit | b938532f5e844c74ce70ae9282c10cf00cbb8666 (patch) | |
tree | c081f705e5dc4038b3f6bdd982200d3d61c877af /crawl-ref/source/itemprop.cc | |
parent | d4491263ab3907a7ccb7a342e9da60437b4c8a04 (diff) | |
download | crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.tar.gz crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.zip |
Rebalance slings
Slings numbers (along with the other launchers') needed to be
rebalanced after the recent ranged combat rework. The approach
here is essentially analogous to the staves skill; good return
for xp investment, but a limited power cap, especially if you
don't find the rare upgrade weapon type.
Slings renamed to 'hunting slings' and upgraded from 2->5 base
damage (and 12 base delay); new, rare "greatsling" added, with
8 base damage and 14 base delay. Punk upgraded to the latter
type.
Thanks to Lasty for providing a baseline math suggestion!
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index a1554e5587..9a8e16d20f 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -341,12 +341,19 @@ static const weapon_def Weapon_prop[] = { WPN_BLOWGUN, "blowgun", 0, 2, 10, 20, 0, SK_THROWING, HANDS_ONE, SIZE_LITTLE, MI_NEEDLE, DAMV_NON_MELEE, 0 }, - { WPN_SLING, "sling", 2, 2, 11, 20, 1, + + { WPN_HUNTING_SLING, "hunting sling", 5, 2, 12, 20, 1, SK_SLINGS, HANDS_ONE, SIZE_LITTLE, MI_STONE, DAMV_NON_MELEE, 10 }, + { WPN_GREATSLING, "greatsling", 8, -1, 14, 20, 1, + SK_SLINGS, HANDS_ONE, SIZE_LITTLE, MI_STONE, + DAMV_NON_MELEE, 2 }, + + { WPN_CROSSBOW, "crossbow", 5, 4, 15, 150, 8, SK_CROSSBOWS, HANDS_TWO, SIZE_MEDIUM, MI_BOLT, DAMV_NON_MELEE, 10 }, + { WPN_SHORTBOW, "shortbow", 3, 1, 11, 90, 2, SK_BOWS, HANDS_TWO, SIZE_MEDIUM, MI_ARROW, DAMV_NON_MELEE, 10 }, @@ -375,7 +382,7 @@ static const missile_def Missile_prop[] = { MI_ARROW, "arrow", 7, 5, false }, { MI_BOLT, "bolt", 9, 5, false }, { MI_LARGE_ROCK, "large rock", 20, 600, true }, - { MI_SLING_BULLET, "sling bullet", 4, 4, false }, + { MI_SLING_BULLET, "sling bullet", 5, 4, false }, { MI_JAVELIN, "javelin", 10, 80, true }, { MI_THROWING_NET, "throwing net", 0, 30, true }, { MI_TOMAHAWK, "tomahawk", 6, 30, true }, @@ -1236,7 +1243,7 @@ int weapon_rarity(int w_type) case WPN_FLAIL: case WPN_CUTLASS: case WPN_SHORT_SWORD: - case WPN_SLING: + case WPN_HUNTING_SLING: case WPN_SPEAR: case WPN_QUARTERSTAFF: return 8; @@ -1270,6 +1277,7 @@ int weapon_rarity(int w_type) case WPN_SCYTHE: case WPN_LONGBOW: case WPN_LAJATANG: + case WPN_GREATSLING: return 2; case WPN_GIANT_CLUB: |