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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-16 07:08:28 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-16 07:08:28 +0000 |
commit | 72d9609baca7cbbd5a393e1da9707f1dfd42bdf5 (patch) | |
tree | 7bbd5635360a189592c81ec4bc414a14d60fd175 /crawl-ref/source/itemprop.h | |
parent | 96f8635d8d1267198304f1aab7ef4275cf8e4852 (diff) | |
download | crawl-ref-72d9609baca7cbbd5a393e1da9707f1dfd42bdf5.tar.gz crawl-ref-72d9609baca7cbbd5a393e1da9707f1dfd42bdf5.zip |
Added new field seen_context to the monsters class, which can be set
to cause a non-standard context to be passed to
interrupt_activity( AI_SEE_MONSTER ) if it is called before the current turn
is over.
If a submerged monster surfaces in order to shout, it has to wait one
turn before being able to submerge again.
Added back in a scroll named "forgetfullness", but rather than giving
amnesia about the map it gives amnesia about non-equipped inventory
items. I tried to make the effects annoying rather than serious.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2481 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r-- | crawl-ref/source/itemprop.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h index 8e49e6c198..c9e037dc14 100644 --- a/crawl-ref/source/itemprop.h +++ b/crawl-ref/source/itemprop.h @@ -310,10 +310,11 @@ enum scroll_type SCR_BLINKING, SCR_PAPER, // 15 SCR_MAGIC_MAPPING, + SCR_FORGETFULNESS, SCR_ACQUIREMENT, SCR_ENCHANT_WEAPON_II, - SCR_VORPALISE_WEAPON, - SCR_RECHARGING, // 20 + SCR_VORPALISE_WEAPON, // 20 + SCR_RECHARGING, SCR_ENCHANT_WEAPON_III, NUM_SCROLLS }; |