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author | pubby <pubby8@gmail.com> | 2013-06-12 02:34:30 -0500 |
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committer | Neil Moore <neil@s-z.org> | 2013-08-25 00:12:25 -0400 |
commit | 2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5 (patch) | |
tree | 4568295ed3a6c1bd2c0df4bc8db167db1809c043 /crawl-ref/source/itemprop.h | |
parent | 9c1491e134d7c43d0ad2c4ebd444a3a2199b457b (diff) | |
download | crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.tar.gz crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.zip |
Create Formicid species and monsters.
Tavern post:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298
Wierdness & mutations:
- poison weakness
- retractable antennae (can wear headgear and ignore mutation)
- chitin skin (+3 AC)
- most weapons 1-handed, big weapons 2-handed
- permanent stasis
- ability to shaft self
- ability to dig
- Starts with 2 curing pots
3 monster versions of formicids were added:
formicid, a weak fighter
formicid drone, a stronger fighter
formicid venom mage, a magician with olgreb's and mass cure poison
[ Pushing to a branch for experimental playtesting on CSZO.
Also optimised the new tiles. -nfm ]
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r-- | crawl-ref/source/itemprop.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h index d4cbe67020..54fc185e94 100644 --- a/crawl-ref/source/itemprop.h +++ b/crawl-ref/source/itemprop.h @@ -89,9 +89,10 @@ int weapon_rarity(int w_type) IMMUTABLE; int cmp_weapon_size(const item_def &item, size_type size) PURE; bool check_weapon_wieldable_size(const item_def &item, size_type size) PURE; -hands_reqd_type hands_reqd(const item_def &item, size_type size) PURE; -hands_reqd_type hands_reqd(object_class_type base_type, int sub_type, - size_type size) IMMUTABLE; +size_type weapon_size(const item_def &item) PURE; + +hands_reqd_type basic_hands_reqd(const item_def &item, size_type size) PURE; +hands_reqd_type hands_reqd(const actor* ac, object_class_type base_type, int sub_type); bool is_giant_club_type(int wpn_type) IMMUTABLE; |