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authorpubby <pubby8@gmail.com>2013-06-12 02:34:30 -0500
committerNeil Moore <neil@s-z.org>2013-08-25 00:12:25 -0400
commit2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5 (patch)
tree4568295ed3a6c1bd2c0df4bc8db167db1809c043 /crawl-ref/source/itemprop.h
parent9c1491e134d7c43d0ad2c4ebd444a3a2199b457b (diff)
downloadcrawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.tar.gz
crawl-ref-2211e5ff2f25adfb931eb0ff32b274afa7eb7ed5.zip
Create Formicid species and monsters.
Tavern post: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298 Wierdness & mutations: - poison weakness - retractable antennae (can wear headgear and ignore mutation) - chitin skin (+3 AC) - most weapons 1-handed, big weapons 2-handed - permanent stasis - ability to shaft self - ability to dig - Starts with 2 curing pots 3 monster versions of formicids were added: formicid, a weak fighter formicid drone, a stronger fighter formicid venom mage, a magician with olgreb's and mass cure poison [ Pushing to a branch for experimental playtesting on CSZO. Also optimised the new tiles. -nfm ]
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index d4cbe67020..54fc185e94 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -89,9 +89,10 @@ int weapon_rarity(int w_type) IMMUTABLE;
int cmp_weapon_size(const item_def &item, size_type size) PURE;
bool check_weapon_wieldable_size(const item_def &item, size_type size) PURE;
-hands_reqd_type hands_reqd(const item_def &item, size_type size) PURE;
-hands_reqd_type hands_reqd(object_class_type base_type, int sub_type,
- size_type size) IMMUTABLE;
+size_type weapon_size(const item_def &item) PURE;
+
+hands_reqd_type basic_hands_reqd(const item_def &item, size_type size) PURE;
+hands_reqd_type hands_reqd(const actor* ac, object_class_type base_type, int sub_type);
bool is_giant_club_type(int wpn_type) IMMUTABLE;