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authorSteve Melenchuk <smelenchuk@gmail.com>2012-06-11 19:51:34 -0400
committerNeil Moore <neil@s-z.org>2012-06-12 17:48:47 -0400
commit29d3f628dc1b1c706b8a4e595207424ec0f71c7f (patch)
tree7ef32bee140f38f62449737b88430919c083b195 /crawl-ref/source/itemprop.h
parent2f78c119a9e1017bcfe9f6184d5993e2ff61b0e9 (diff)
downloadcrawl-ref-29d3f628dc1b1c706b8a4e595207424ec0f71c7f.tar.gz
crawl-ref-29d3f628dc1b1c706b8a4e595207424ec0f71c7f.zip
Allow monsters to wear rings and amulets.
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index a160bb53d3..6f8761b88a 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -166,6 +166,14 @@ int get_armour_res_magic(const item_def &arm, bool check_artp);
int get_armour_res_sticky_flame(const item_def &arm);
bool get_armour_see_invisible(const item_def &arm, bool check_artp);
+int get_jewellery_res_fire(const item_def &ring, bool check_artp);
+int get_jewellery_res_cold(const item_def &ring, bool check_artp);
+int get_jewellery_res_poison(const item_def &ring, bool check_artp);
+int get_jewellery_res_elec(const item_def &ring, bool check_artp);
+int get_jewellery_life_protection(const item_def &ring, bool check_artp);
+int get_jewellery_res_magic(const item_def &ring, bool check_artp);
+bool get_jewellery_see_invisible(const item_def &ring, bool check_artp);
+
int property(const item_def &item, int prop_type);
bool gives_ability(const item_def &item);
bool gives_resistance(const item_def &item);