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authorAdam Borowski <kilobyte@angband.pl>2012-04-17 14:31:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-17 14:31:38 +0200
commit5f909ff41f944afc0c4268dcc17b313add076764 (patch)
treef2c0d219cd12be72ae92ec8706d462b206d880d8 /crawl-ref/source/itemprop.h
parent05666b421924f9b65d51746099ed0ca37eef1fd6 (diff)
downloadcrawl-ref-5f909ff41f944afc0c4268dcc17b313add076764.tar.gz
crawl-ref-5f909ff41f944afc0c4268dcc17b313add076764.zip
Axe a bunch of unused functions.
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 90e92eee46..b1f2c674f7 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -39,7 +39,6 @@ iflags_t get_equip_desc(const item_def &item);
iflags_t get_species_race(species_type sp);
// helmet functions:
-void set_helmet_desc(item_def &item, short flags);
void set_helmet_random_desc(item_def &item);
short get_helmet_desc(const item_def &item);
@@ -92,9 +91,6 @@ int weapon_rarity(int w_type);
int cmp_weapon_size(const item_def &item, size_type size);
bool check_weapon_wieldable_size(const item_def &item, size_type size);
-int weapon_ev_bonus(const item_def &wpn, int skill, size_type body, int dex,
- bool hide_hidden = false);
-
hands_reqd_type hands_reqd(const item_def &item, size_type size);
hands_reqd_type hands_reqd(object_class_type base_type, int sub_type,
size_type size);
@@ -157,8 +153,6 @@ int ring_has_pluses(const item_def &item);
bool ring_has_stackable_effect(const item_def &item);
// food functions:
-bool food_is_meat(const item_def &item);
-bool food_is_veg(const item_def &item);
bool is_blood_potion(const item_def &item);
bool is_fizzing_potion (const item_def &item);
int food_value(const item_def &item);
@@ -182,7 +176,6 @@ int property(const item_def &item, int prop_type);
bool gives_ability(const item_def &item);
bool gives_resistance(const item_def &item);
int item_mass(const item_def &item);
-size_type item_size(const item_def &item);
equipment_type get_item_slot(object_class_type type, int sub_type);
equipment_type get_item_slot(const item_def& item);
bool in_shop(const item_def &item);