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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/itemprop.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 127f44cf68..5571f59445 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -114,7 +114,7 @@ skill_type weapon_skill(object_class_type wclass, int wtype);
skill_type range_skill(const item_def &item);
skill_type range_skill(object_class_type wclass, int wtype);
-bool item_skills(const item_def &item, std::set<skill_type> &skills);
+bool item_skills(const item_def &item, set<skill_type> &skills);
void maybe_change_train(const item_def &item, bool start);
// launcher and ammo functions:
@@ -178,9 +178,9 @@ int item_mass(const item_def &item);
equipment_type get_item_slot(object_class_type type, int sub_type);
equipment_type get_item_slot(const item_def& item);
-std::string item_base_name(const item_def &item);
-std::string item_base_name(object_class_type type, int sub_type);
-std::string food_type_name(int sub_type);
+string item_base_name(const item_def &item);
+string item_base_name(object_class_type type, int sub_type);
+string food_type_name(int sub_type);
const char* weapon_base_name(uint8_t subtype);
void seen_item(const item_def &item);