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authorAdam Borowski <kilobyte@angband.pl>2012-03-20 16:08:01 +0100
committerAdam Borowski <kilobyte@angband.pl>2012-03-21 00:20:47 +0100
commit7dd5c5871da014673df453c9c8bc9053344b090d (patch)
treec0600d40ac5c771f18dd375021f934007da5f2aa /crawl-ref/source/itemprop.h
parent1730436e02529746fe5a69a1b1f593eec5ad53bc (diff)
downloadcrawl-ref-7dd5c5871da014673df453c9c8bc9053344b090d.tar.gz
crawl-ref-7dd5c5871da014673df453c9c8bc9053344b090d.zip
Make another bunch of functions static or deleted.
Looks like get_XXX_path and the like in files.cc could use some drastic simplification, or perhaps even a nuking and rewrite.
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 10f004aa68..90e92eee46 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -15,7 +15,6 @@ void init_properties(void);
// cursed:
bool item_known_cursed(const item_def &item);
-bool item_known_uncursed(const item_def &item);
void do_curse_item(item_def &item, bool quiet = true);
void do_uncurse_item(item_def &item, bool inscribe = true, bool no_ash = false,
bool check_bondage = true);
@@ -69,7 +68,6 @@ bool jewellery_is_amulet(int sub_type);
bool hide2armour(item_def &item);
-bool base_armour_is_light(const item_def &item);
int fit_armour_size(const item_def &item, size_type size);
bool check_armour_size(const item_def &item, size_type size);
@@ -92,11 +90,8 @@ void ident_reflector(item_def *item);
int weapon_rarity(int w_type);
int cmp_weapon_size(const item_def &item, size_type size);
-int fit_weapon_wieldable_size(const item_def &item, size_type size);
bool check_weapon_wieldable_size(const item_def &item, size_type size);
-int fit_item_throwable_size(const item_def &item, size_type size);
-
int weapon_ev_bonus(const item_def &wpn, int skill, size_type body, int dex,
bool hide_hidden = false);
@@ -115,7 +110,6 @@ bool convert2bad(item_def &item);
int get_vorpal_type(const item_def &item);
int get_damage_type(const item_def &item);
-bool does_damage_type(const item_def &item, int dam_type);
int single_damage_type(const item_def &item);
int weapon_str_weight(const item_def &wpn);
@@ -132,7 +126,6 @@ void maybe_change_train(const item_def &item, bool start);
// launcher and ammo functions:
bool is_range_weapon(const item_def &item);
-bool is_range_weapon_type(weapon_type wtype);
missile_type fires_ammo_type(const item_def &item);
missile_type fires_ammo_type(weapon_type wtype);
const char *ammo_name(missile_type ammo);
@@ -172,7 +165,6 @@ int food_value(const item_def &item);
int food_turns(const item_def &item);
bool can_cut_meat(const item_def &item);
bool food_is_rotten(const item_def &item);
-int corpse_freshness(const item_def &item);
bool is_fruit(const item_def & item);
uint32_t item_fruit_mask(const item_def &item);