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author | Neil Moore <neil@s-z.org> | 2014-05-29 14:36:40 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-05-29 14:36:40 -0400 |
commit | a9e4b68620331b624e372ed3d27c3b1da633bac6 (patch) | |
tree | e2f7f4de9f6db27ec1f497314095b73a6c4aebe2 /crawl-ref/source/items.cc | |
parent | 08af173fcb0e80c6c7040de0487aa20becd89759 (diff) | |
download | crawl-ref-a9e4b68620331b624e372ed3d27c3b1da633bac6.tar.gz crawl-ref-a9e4b68620331b624e372ed3d27c3b1da633bac6.zip |
Correct some doxygen blocks.
Some of them were missing the /** (or /*!) that makes doxygen consider
the comment in the first place.
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r-- | crawl-ref/source/items.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc index 779d32a0dd..dc92552887 100644 --- a/crawl-ref/source/items.cc +++ b/crawl-ref/source/items.cc @@ -310,7 +310,7 @@ stack_iterator stack_iterator::operator++(int dummy) return copy; } -/* +/** * Reduce quantity of an inventory item, do cleanup if item goes away. * @returns True if stack of items no longer exists, false otherwise. */ @@ -637,7 +637,7 @@ void lose_item_stack(const coord_def& where) igrd(where) = NON_ITEM; } -/* +/** * How many movable items are there at a location? * * @param obj The item link for the location. @@ -655,7 +655,7 @@ int count_movable_items(int obj) return result; } -/* +/** * Fill the given vector with the items on the given location link. * * @param[out] items A vector to hold the item_defs of the item. @@ -1168,7 +1168,7 @@ string origin_desc(const item_def &item) return desc; } -/* +/** * Pickup a single item stack at the given location link * * @param link The location link @@ -1243,7 +1243,7 @@ bool player_on_single_stack() return mitm[o].link == NON_ITEM && mitm[o].quantity > 1; } -/* +/** * Do the pickup command. * * @param partial_quantity If true, prompt for a quantity to pick up when @@ -1609,7 +1609,7 @@ void note_inscribe_item(item_def &item) _check_note_item(item); } -/* +/** * Move the given item and quantity to the player's inventory. * * Returns 1 so pickup can continue if the pickup fails due to the item being |