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authorNeil Moore <neil@s-z.org>2014-07-04 14:47:25 -0400
committerNeil Moore <neil@s-z.org>2014-07-04 14:50:17 -0400
commitcd56c43f5f521a65129bce5d809650d16fa37553 (patch)
treed491831eba780956bd49cedd46c7e8af3b80457d /crawl-ref/source/items.cc
parent9f6866c02e9a87294b6d9e8d2179736c080ff7f3 (diff)
downloadcrawl-ref-cd56c43f5f521a65129bce5d809650d16fa37553.tar.gz
crawl-ref-cd56c43f5f521a65129bce5d809650d16fa37553.zip
Refactor bernoulli a bit.
Implement bernoulli in terms of decimal_chance, and change one trivial bernoulli call (ntrials = 1.0) into a direct decimal_chance call.
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r--crawl-ref/source/items.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index 2a3e0f5d8d..949206e20e 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -1752,7 +1752,7 @@ int move_item_to_player(int obj, int quant_got, bool quiet)
int goldify = 0;
for (int i = 0; i < quant_got; i++)
- if (bernoulli(1.0, prob))
+ if (decimal_chance(prob))
goldify++;
if (goldify > 0)