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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-30 10:44:02 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-30 10:44:02 +0000 |
commit | f22bd308c51e4f4425210e98d6623a6ed2be344a (patch) | |
tree | 1526b82248f63e17c4bba62c4278ab6d7efc10ad /crawl-ref/source/items.h | |
parent | db8fcd01b8752fe7d9e29763ddcb2e64da064af6 (diff) | |
download | crawl-ref-f22bd308c51e4f4425210e98d6623a6ed2be344a.tar.gz crawl-ref-f22bd308c51e4f4425210e98d6623a6ed2be344a.zip |
Just for kicks, reuse monster property mname to name zombies/skeletons
raised from unique monster's corpses. The unique number is stored in
orig_monnum, so this doesn't apply to orcish followers.
I thought it would be cool to have Sigmund the human zombie in your
ranks, or to fight againt Blork the orc skeleton.
The corpses are currently not differentiated (just "human corpse",
"orc skeleton"), just the resulting undead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5343 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r-- | crawl-ref/source/items.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h index b9a9311e73..1be9387d4d 100644 --- a/crawl-ref/source/items.h +++ b/crawl-ref/source/items.h @@ -132,6 +132,7 @@ void origin_acquired(item_def &item, int agent); void origin_set_startequip(item_def &item); void origin_set_unknown(item_def &item); void origin_set_inventory( void (*oset)(item_def &item) ); +std::string origin_monster_name(const item_def &item); bool item_needs_autopickup(const item_def &); bool can_autopickup(); |