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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-17 02:59:25 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-17 12:37:57 +0200 |
commit | d8593eb207b9af2735cbd033b52829c44a874381 (patch) | |
tree | 77a9f435107a515770cbb2ddde57c53c27a744dd /crawl-ref/source/items.h | |
parent | d651535f42c44001de4c030a606b1de123c89e33 (diff) | |
download | crawl-ref-d8593eb207b9af2735cbd033b52829c44a874381.tar.gz crawl-ref-d8593eb207b9af2735cbd033b52829c44a874381.zip |
Goldify runes.
Having them weight you down and take inventory slots results just in people
running to and from to stash them, often at D:1. The only case with
multiple runes is up to 50aum and 5 slots if you do Pan in one go.
It also falsifies log data and score for those who don't bother with lugging
the runes. After all, it's the win not score that matters.
I did not bother preserving multiple demonic runes, there is no challenge in
collecting multiplies. Any tough Pan lord (speed 19+firestorm+haste+summon
eyes...) can be simply skipped. If you can beat 35 lords at once in a Zig,
one at a time is really not going to be an obstacle.
Also, remove points for the value of inventory when winning. Only the Orb
(250k) and runes (*10k) count.
Diffstat (limited to 'crawl-ref/source/items.h')
-rw-r--r-- | crawl-ref/source/items.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/items.h b/crawl-ref/source/items.h index 4fa1b9b753..b8899d3f99 100644 --- a/crawl-ref/source/items.h +++ b/crawl-ref/source/items.h @@ -98,6 +98,7 @@ bool multiple_items_at(const coord_def& where, bool allow_mimic_item); void drop(void); int inv_count(void); +int runes_in_pack(); bool pickup_single_item(int link, int qty); |