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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/l_colour.cc
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/l_colour.cc')
-rw-r--r--crawl-ref/source/l_colour.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/l_colour.cc b/crawl-ref/source/l_colour.cc
index 08b12abb27..3f97a55339 100644
--- a/crawl-ref/source/l_colour.cc
+++ b/crawl-ref/source/l_colour.cc
@@ -22,7 +22,7 @@ static int _lua_element_colour(int rand, const coord_def& loc,
struct lua_element_colour_calc : public element_colour_calc
{
- lua_element_colour_calc(element_type _type, std::string _name,
+ lua_element_colour_calc(element_type _type, string _name,
lua_datum _function)
: element_colour_calc(_type, _name, (element_colour_calculator)_lua_element_colour),
function(_function)
@@ -62,7 +62,7 @@ static int _lua_element_colour(int rand, const coord_def& loc,
return BLACK;
}
- std::string colour = luaL_checkstring(ls, -1);
+ string colour = luaL_checkstring(ls, -1);
lua_pop(ls, 1);
return str_to_colour(colour);
@@ -75,7 +75,7 @@ function add_colour(name, fun)
*/
LUAFN(l_add_colour)
{
- const std::string &name = luaL_checkstring(ls, 1);
+ const string &name = luaL_checkstring(ls, 1);
if (lua_gettop(ls) != 2 || !lua_isfunction(ls, 2))
luaL_error(ls, "Expected colour generation function.");