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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-15 15:34:40 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-16 11:16:32 +0100 |
commit | 80e07c57635955534d0e5c92a343d81b6ba90d86 (patch) | |
tree | d2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/l_debug.cc | |
parent | af4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff) | |
download | crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip |
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading
or creating a save in console should still keep everything needed to display
tiles intact.
Left to go:
* monsters with multiple tiles
* player dolls
Diffstat (limited to 'crawl-ref/source/l_debug.cc')
-rw-r--r-- | crawl-ref/source/l_debug.cc | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/crawl-ref/source/l_debug.cc b/crawl-ref/source/l_debug.cc index 9de65d009c..16e622d1f2 100644 --- a/crawl-ref/source/l_debug.cc +++ b/crawl-ref/source/l_debug.cc @@ -26,9 +26,7 @@ #include "place.h" #include "religion.h" #include "stairs.h" -#ifdef USE_TILE - #include "tileview.h" -#endif +#include "tileview.h" #include "view.h" #include "wiz-dgn.h" @@ -88,11 +86,9 @@ LUAFN(debug_generate_level) no_messages mx; env.map_knowledge.init(map_cell()); los_changed(); -#ifdef USE_TILE tile_init_default_flavour(); tile_clear_flavour(); tile_new_level(true); -#endif builder(you.absdepth0, you.level_type, lua_isboolean(ls, 1)? lua_toboolean(ls, 1) : true); return (0); |