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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-28 05:56:51 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-01-03 04:45:58 +0100 |
commit | aa2c033f1e51d41b6e12b0bba858e94cd26aa46c (patch) | |
tree | 149c7f48355a7c8804d4f0f05111415f3624d802 /crawl-ref/source/l_debug.cc | |
parent | 6bd91421d6f26418f4fc84bfb692a3b132183780 (diff) | |
download | crawl-ref-aa2c033f1e51d41b6e12b0bba858e94cd26aa46c.tar.gz crawl-ref-aa2c033f1e51d41b6e12b0bba858e94cd26aa46c.zip |
Don't explicitely pass absdepth:branch in the dungeon builder.
There's no support for producing maps for a level you're not on, around half
of functions assumed this.
Diffstat (limited to 'crawl-ref/source/l_debug.cc')
-rw-r--r-- | crawl-ref/source/l_debug.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_debug.cc b/crawl-ref/source/l_debug.cc index b8f9058f1c..823fef78e3 100644 --- a/crawl-ref/source/l_debug.cc +++ b/crawl-ref/source/l_debug.cc @@ -88,7 +88,7 @@ LUAFN(debug_generate_level) tile_init_default_flavour(); tile_clear_flavour(); tile_new_level(true); - builder(you.absdepth0, lua_isboolean(ls, 1)? lua_toboolean(ls, 1) : true); + builder(lua_isboolean(ls, 1)? lua_toboolean(ls, 1) : true); return (0); } |