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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-11 17:06:46 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-11 17:06:46 +0100 |
commit | d09b4f16275a05d49ed29aef992ecb85212f287c (patch) | |
tree | ce744de21bb6e49405ba2b44d62bb28517071bf8 /crawl-ref/source/l_debug.cc | |
parent | 00c8f8cc5f9aa9d7904908fa6590781b75220898 (diff) | |
download | crawl-ref-d09b4f16275a05d49ed29aef992ecb85212f287c.tar.gz crawl-ref-d09b4f16275a05d49ed29aef992ecb85212f287c.zip |
Disambiguate the LOS_SOLID confusion.
Its name suggests it's about line of effect, while in fact it's both effect
and sight. Thus, I've split its uses into LOS_SOLID and LOS_SOLID_SEE -- the
former is what LOS_SOLID was usually understood to mean, the latter is what it
actually was (being targettable with an arrow/beam).
The difference is: LOS_SOLID_SEE obeys clouds.
The name of the latter is abysmal -- if you have a better idea, please sed.
Diffstat (limited to 'crawl-ref/source/l_debug.cc')
-rw-r--r-- | crawl-ref/source/l_debug.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_debug.cc b/crawl-ref/source/l_debug.cc index 5979ffa8d5..2b0415b024 100644 --- a/crawl-ref/source/l_debug.cc +++ b/crawl-ref/source/l_debug.cc @@ -146,7 +146,7 @@ LUAFN(debug_bouncy_beam) beam.draw_delay = 0; if (findray) - beam.chose_ray = find_ray(source, target, beam.ray); + beam.chose_ray = find_ray(source, target, beam.ray, opc_solid_see); beam.name = "debug lightning beam"; beam.short_name = "DEBUG"; |