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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-15 15:34:40 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-16 11:16:32 +0100 |
commit | 80e07c57635955534d0e5c92a343d81b6ba90d86 (patch) | |
tree | d2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/l_dgn.cc | |
parent | af4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff) | |
download | crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip |
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading
or creating a save in console should still keep everything needed to display
tiles intact.
Left to go:
* monsters with multiple tiles
* player dolls
Diffstat (limited to 'crawl-ref/source/l_dgn.cc')
-rw-r--r-- | crawl-ref/source/l_dgn.cc | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/crawl-ref/source/l_dgn.cc b/crawl-ref/source/l_dgn.cc index 810ec37eda..0a40fff06d 100644 --- a/crawl-ref/source/l_dgn.cc +++ b/crawl-ref/source/l_dgn.cc @@ -23,10 +23,8 @@ #include "shout.h" #include "spl-util.h" #include "state.h" -#ifdef USE_TILE - #include "tiledef-dngn.h" - #include "tileview.h" -#endif +#include "tiledef-dngn.h" +#include "tileview.h" #include "view.h" const char *VAULT_PLACEMENT_METATABLE = "crawl.vault-placement"; @@ -1167,7 +1165,6 @@ static int dgn_floor_halo(lua_State *ls) } } -#ifdef USE_TILE unsigned int tile = get_tile_idx(ls, 3); if (!tile) return (0); @@ -1183,7 +1180,6 @@ static int dgn_floor_halo(lua_State *ls) } tile_floor_halo(target, tile); -#endif return (0); } |