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authorPete Hurst <pete@streamuniverse.tv>2013-04-23 10:22:40 +0100
committerPete Hurst <pete@streamuniverse.tv>2013-04-23 10:24:06 +0100
commit05d0228198a7123040554d3bb40e3b03f00af777 (patch)
treeddcab578b99b39c95edaf287ee133f76a1e78051 /crawl-ref/source/l_dgnbld.cc
parent5475aa40c21fa883ab12cec4287b853a9ba2c981 (diff)
downloadcrawl-ref-05d0228198a7123040554d3bb40e3b03f00af777.tar.gz
crawl-ref-05d0228198a7123040554d3bb40e3b03f00af777.zip
Fix Lua error in layout_honeycomb and make some depth adjustments
The random_wall_material code had been copied from layout.des but it referenced e.subst (instead of just subst) causing an error. I moved it to a header function in layout_pools.des and also added an anti-Dis check (in layout.des too). Additionally I enabled layout_honeycomb earlier in D and also in Snake and Dis. Fixed some whitespace in l_dgnbld.cc.
Diffstat (limited to 'crawl-ref/source/l_dgnbld.cc')
-rw-r--r--crawl-ref/source/l_dgnbld.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/l_dgnbld.cc b/crawl-ref/source/l_dgnbld.cc
index 1d996f4479..7a4a199eb5 100644
--- a/crawl-ref/source/l_dgnbld.cc
+++ b/crawl-ref/source/l_dgnbld.cc
@@ -1247,7 +1247,7 @@ LUAFN(dgn_add_pools)
vector<vector<int> > pool_index(size_x, vector<int>(size_y, FORBIDDEN));
for(int x = 0; x < size_x; x++)
for(int y = 0; y < size_y; y++)
- {
+ {
if(strchr(replace, lines(x + x1, y + y1)))
pool_index[x][y] = NO_POOL;
}
@@ -1342,7 +1342,7 @@ LUAFN(dgn_add_pools)
for(int x = 0; x < size_x; x++)
for(int y = 0; y < size_y; y++)
- {
+ {
int index = pool_index[x][y];
if(index < (int)(pool_glyphs.size()))
lines(x + x1, y + y1) = pool_glyphs[index];