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authorelliptic <hyperelliptical@gmail.com>2013-04-14 21:17:32 -0400
committerelliptic <hyperelliptical@gmail.com>2013-04-14 21:41:51 -0400
commitd05f410291f73692dcaba287ee963d988d816ecb (patch)
tree64e9b63284ee8719320ee0dde70a8f577f5d0d50 /crawl-ref/source/l_dgnevt.cc
parent9efb55a327b22a614b300263f42d82a130562493 (diff)
downloadcrawl-ref-d05f410291f73692dcaba287ee963d988d816ecb.tar.gz
crawl-ref-d05f410291f73692dcaba287ee963d988d816ecb.zip
Make ctrl-attacking a wall not waste a turn.
This removes wall_hit trigger capabilities and the single vault that used it. There are plenty of other ways of triggering events.
Diffstat (limited to 'crawl-ref/source/l_dgnevt.cc')
-rw-r--r--crawl-ref/source/l_dgnevt.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_dgnevt.cc b/crawl-ref/source/l_dgnevt.cc
index d533469518..8c9eb5c7d8 100644
--- a/crawl-ref/source/l_dgnevt.cc
+++ b/crawl-ref/source/l_dgnevt.cc
@@ -74,7 +74,7 @@ static const char *dgn_event_type_names[] =
"none", "turn", "mons_move", "player_move", "leave_level",
"entering_level", "entered_level", "player_los", "player_climb",
"monster_dies", "item_pickup", "item_moved", "feat_change",
-"wall_hit", "door_opened", "door_closed", "hp_warning",
+"unused", "door_opened", "door_closed", "hp_warning",
"pressure_plate",
};