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authorAdam Borowski <kilobyte@angband.pl>2012-06-12 01:36:41 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-06-12 15:10:27 +0200
commitfea71b51790dfb1c5babc22c32226a976a1d5fde (patch)
treeeca851da1ea35080a389d0c7548a57a167b14b74 /crawl-ref/source/l_item.cc
parent13f14d0f7d75f1164c1ba97fc38272f8dc6b441a (diff)
downloadcrawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.tar.gz
crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.zip
Make staves and rods separate object classes.
They have about no overlap, more than both being usable as weapons. A vast majority of uses immediately checked item_is_rod()/item_is_staff(). I kept them shared for acquirement, for now. Also, eliminate rods of smiting -- hardly ever used, problematic theme-wise as they use "divine providence" without worship. Keeping rods of striking for now, could be used to fix artificer problems. Adding/removing rod enums is a mess due to tile handling, renaming ROD_SMITING to ROD_LIGHTNING for now.
Diffstat (limited to 'crawl-ref/source/l_item.cc')
-rw-r--r--crawl-ref/source/l_item.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_item.cc b/crawl-ref/source/l_item.cc
index e5ad21410e..a42133ed31 100644
--- a/crawl-ref/source/l_item.cc
+++ b/crawl-ref/source/l_item.cc
@@ -469,7 +469,7 @@ IDEF(equip_type)
equipment_type eq = EQ_NONE;
- if (item->base_type == OBJ_WEAPONS || item->base_type == OBJ_STAVES)
+ if (is_weapon(*item))
eq = EQ_WEAPON;
else if (item->base_type == OBJ_ARMOUR)
eq = get_armour_slot(*item);