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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-05-25 01:29:27 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-07-28 19:21:46 +0200 |
commit | 0d0c82d5f7445506631bf78a800d22ea554c7fe7 (patch) | |
tree | a8048845a1b7af82ed219e8d1313987255fd1efe /crawl-ref/source/l_libs.h | |
parent | 8f49829c07527cc5d5b9eabbad7e6d6c71d46753 (diff) | |
download | crawl-ref-0d0c82d5f7445506631bf78a800d22ea554c7fe7.tar.gz crawl-ref-0d0c82d5f7445506631bf78a800d22ea554c7fe7.zip |
Make monster_info store all the player's knowledge on a monster (v3)
Changes in v3 (rob):
- update for master (bleeding, deflect missiles, ...)
- fix misled not ending
- fix all monsters getting extreme fire resistance
Changes in v2:
- add operator =
monster_info is changed from the monster list's structure to a general
purpose structure storing player-known information about a monster.
The plan is to make all the user interface code read data from
moster_info, so that:
1. There is no risk of accidental leaks, since all the sensitive code
is in one place
2. Complicated things like misled and fake monsters are correctly
handled, and the code exists once
3. The structure can be serialized for client/server play, and the
deserialized structure can be passed to the UI code (this is still
theoretical)
This will be done in a successive patch.
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
Diffstat (limited to 'crawl-ref/source/l_libs.h')
-rw-r--r-- | crawl-ref/source/l_libs.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_libs.h b/crawl-ref/source/l_libs.h index 5c48420f0e..6ed2ca6c40 100644 --- a/crawl-ref/source/l_libs.h +++ b/crawl-ref/source/l_libs.h @@ -81,7 +81,7 @@ int dgn_map_add_transform(lua_State *ls, void clua_push_item(lua_State *ls, item_def *item); -class monster_info; +struct monster_info; void lua_push_moninf(lua_State *ls, monster_info *mi); #endif |