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authorHurcan Solter <hsolter@gmail.com>2011-06-29 03:31:11 +0300
committerRaphael Langella <raphael.langella@gmail.com>2011-06-30 20:52:25 +0200
commit763509e13f2f08373fc4148c7ebc90033b974bf4 (patch)
treee0d6947119449d0558be43ecf930495265ae9b3f /crawl-ref/source/l_option.cc
parentff60c7c7d9198c86cb7875fcdc97b5ad4d0f16ea (diff)
downloadcrawl-ref-763509e13f2f08373fc4148c7ebc90033b974bf4.tar.gz
crawl-ref-763509e13f2f08373fc4148c7ebc90033b974bf4.zip
* Implementable: launcher/weapon autoswitching
Switching from melee to ranged only considered if ranged weapon is in slot A or B and the melee weapon is in B or A. Switching from ranged to melee picks first melee weapon (behaviour is as above if A or B slot contains a melee weapon) Rationale is you don't lose much by switching to any melee weapon with respect to ranged one. Added autoswitch option. Enabled by default.There was a duplicate easy_open entry l_option.cc. Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
Diffstat (limited to 'crawl-ref/source/l_option.cc')
-rw-r--r--crawl-ref/source/l_option.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_option.cc b/crawl-ref/source/l_option.cc
index 8fc773220d..f6c4debed3 100644
--- a/crawl-ref/source/l_option.cc
+++ b/crawl-ref/source/l_option.cc
@@ -35,7 +35,7 @@ static int option_hboolean(lua_State *ls, const char *name, void *data,
static option_handler handlers[] =
{
// Boolean options come first
- { "easy_open", &Options.easy_open, option_hboolean },
+ { "autoswitch", &Options.autoswitch, option_hboolean },
{ "colour_map", &Options.colour_map, option_hboolean },
{ "clean_map", &Options.clean_map, option_hboolean },
{ "show_uncursed", &Options.show_uncursed, option_hboolean },