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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-08-22 01:02:00 +0200
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-08-22 13:59:47 +0200
commit278049ac8b24ed3b65c55af9a3f890e090d85acc (patch)
treec6a543aa76dc8b6b5157ecf423a581e92721f611 /crawl-ref/source/l_spells.cc
parent5684de0ebea310edc751b52c6c826aa490880f47 (diff)
downloadcrawl-ref-278049ac8b24ed3b65c55af9a3f890e090d85acc.tar.gz
crawl-ref-278049ac8b24ed3b65c55af9a3f890e090d85acc.zip
Move the remaining damage spells into spl-damage.cc.
This leaves mostly enchantments in spells1-4, with only weapon branding spells in spells2.cc, in particular.
Diffstat (limited to 'crawl-ref/source/l_spells.cc')
-rw-r--r--crawl-ref/source/l_spells.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/l_spells.cc b/crawl-ref/source/l_spells.cc
index b622dd0e4d..9eb54273bd 100644
--- a/crawl-ref/source/l_spells.cc
+++ b/crawl-ref/source/l_spells.cc
@@ -10,7 +10,7 @@
#include "l_libs.h"
#include "env.h"
-#include "spells2.h"
+#include "spl-damage.h"
LUAWRAP(_refrigeration, cast_refrigeration(luaL_checkint(ls, 1), true))
LUAWRAP(_toxic_radiance, cast_toxic_radiance(true))