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authorAdam Borowski <kilobyte@angband.pl>2012-05-23 04:10:17 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-05-23 11:32:39 +0200
commit3127817f6a8e6b40144d23aa3d35bbd71d48b4a0 (patch)
treeb07d3970633f8843e06cf0d47765eaec489e1a20 /crawl-ref/source/libgui.cc
parentb2ae569f3f3845677b3597d3d8dbeb7693a84d68 (diff)
downloadcrawl-ref-3127817f6a8e6b40144d23aa3d35bbd71d48b4a0.tar.gz
crawl-ref-3127817f6a8e6b40144d23aa3d35bbd71d48b4a0.zip
Remove a good deal of header inclusion.
These accumulate but never get removed; no wonder compilation times keep rising. The includes.sh script has lots of false negatives (and positives...), and can't check .h files which cause the biggest slowdown, it'd be nice to run multidelta on those somehow.
Diffstat (limited to 'crawl-ref/source/libgui.cc')
-rw-r--r--crawl-ref/source/libgui.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/libgui.cc b/crawl-ref/source/libgui.cc
index e7b6e0fdb3..396efb4fec 100644
--- a/crawl-ref/source/libgui.cc
+++ b/crawl-ref/source/libgui.cc
@@ -17,7 +17,6 @@
#include "externs.h"
#include "tilereg-text.h"
#include "message.h"
-#include "stash.h"
#include "state.h"
#include "terrain.h"
#include "tiledef-main.h"