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author | Michael Gagno <evilmike@gmail.com> | 2011-11-22 14:27:59 -0800 |
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committer | Michael Gagno <evilmike@gmail.com> | 2011-11-22 14:28:32 -0800 |
commit | 2d85fea9c8aeb5fddacdfe39193004e09db843c5 (patch) | |
tree | 6539d0325556274ef9b68c117100a50319e608c6 /crawl-ref/source/los.cc | |
parent | 3409d75e8fdbe533d0e56b4e12c1b004b843ff87 (diff) | |
download | crawl-ref-2d85fea9c8aeb5fddacdfe39193004e09db843c5.tar.gz crawl-ref-2d85fea9c8aeb5fddacdfe39193004e09db843c5.zip |
Correct a spelling mistake in a comment.
Diffstat (limited to 'crawl-ref/source/los.cc')
-rw-r--r-- | crawl-ref/source/los.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc index 092cfa6028..d84f90846f 100644 --- a/crawl-ref/source/los.cc +++ b/crawl-ref/source/los.cc @@ -11,7 +11,7 @@ * cell in between, and if the cells are in LOS range of each * other. * - * Here, to "meet" a cell means to intersect the interiour. In + * Here, to "meet" a cell means to intersect the interior. In * particular, rays can pass between to diagonally adjacent * walls (as can the player). * |