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authorAdam Borowski <kilobyte@angband.pl>2012-03-22 22:53:13 +0100
committerAdam Borowski <kilobyte@angband.pl>2012-03-22 22:54:42 +0100
commitb3339e87d0690ae7d8d42dc945134b847c8ffce7 (patch)
treebdff67323bb17447a5b3a31f3ed7b0765deb1af4 /crawl-ref/source/los.cc
parentc9e50f07992f1d65a9b4d058d1d2cf4c82352f41 (diff)
downloadcrawl-ref-b3339e87d0690ae7d8d42dc945134b847c8ffce7.tar.gz
crawl-ref-b3339e87d0690ae7d8d42dc945134b847c8ffce7.zip
Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.
Could probably just make it !is_player() instead, too.
Diffstat (limited to 'crawl-ref/source/los.cc')
-rw-r--r--crawl-ref/source/los.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index acf65de4db..b907dfcab3 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -934,7 +934,7 @@ static bool _mons_block_sight(const monster* mons)
void los_actor_moved(const actor* act, const coord_def& oldpos)
{
- if (act->atype() == ACT_MONSTER && _mons_block_sight(act->as_monster()))
+ if (act->is_monster() && _mons_block_sight(act->as_monster()))
{
invalidate_los_around(oldpos);
invalidate_los_around(act->pos());