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authorRaphael Langella <raphael.langella@gmail.com>2011-08-30 17:47:20 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-09-05 23:20:16 +0200
commit91f958751568cd00aa8bd0df8ce47f56c5edf7ba (patch)
tree4640898fcedc93d7d046171e1e37f390afab133a /crawl-ref/source/los.h
parent8385fdb8f0862ae32c9d2a5bcdde1f80934ff590 (diff)
downloadcrawl-ref-91f958751568cd00aa8bd0df8ce47f56c5edf7ba.tar.gz
crawl-ref-91f958751568cd00aa8bd0df8ce47f56c5edf7ba.zip
Merge all the feature mimics into a single monster type.
It's now possible to create any kind of feature mimic using &M.
Diffstat (limited to 'crawl-ref/source/los.h')
-rw-r--r--crawl-ref/source/los.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/los.h b/crawl-ref/source/los.h
index c27bb24ae2..1ec0d4f41b 100644
--- a/crawl-ref/source/los.h
+++ b/crawl-ref/source/los.h
@@ -55,4 +55,5 @@ void los_monster_died(const monster* mon);
void los_terrain_changed(const coord_def& p);
void los_cloud_changed(const coord_def& p);
void los_changed();
+opacity_type mons_opacity(const monster* mon);
#endif