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authorAdam Borowski <kilobyte@angband.pl>2010-09-08 10:13:44 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-09-08 10:13:44 +0200
commit2631789ac96e824e685b96b58d022074124ab6d5 (patch)
tree18f501ee86e2bea84d8b606ce6132a3853eef95b /crawl-ref/source/losparam.cc
parentaa1934c4b0a62a103122e83affc5d14ea3f04ddf (diff)
downloadcrawl-ref-2631789ac96e824e685b96b58d022074124ab6d5.tar.gz
crawl-ref-2631789ac96e824e685b96b58d022074124ab6d5.zip
Revert "make statues block opacity_no_trans". It'd be inconsistent with other statues.
Plus, there are multiple ways for monsters to affect you from behind a statue, so the fix to i_feel_safe needs to be smarter. This reverts commit a61615850d9fe7b3f97026472ebac4147f88b5c9.
Diffstat (limited to 'crawl-ref/source/losparam.cc')
-rw-r--r--crawl-ref/source/losparam.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/losparam.cc b/crawl-ref/source/losparam.cc
index 50db8d449a..c77cfa9676 100644
--- a/crawl-ref/source/losparam.cc
+++ b/crawl-ref/source/losparam.cc
@@ -43,7 +43,7 @@ opacity_type opacity_no_trans::operator()(const coord_def& p) const
opacity_type base = opc_default(p);
dungeon_feature_type f = env.grid(p);
- if (feat_is_opaque(f) || feat_is_solid(f) || f == DNGN_TREE)
+ if (feat_is_opaque(f) || feat_is_wall(f) || f == DNGN_TREE)
return OPC_OPAQUE;
else
return base;