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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 17:10:09 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 17:10:09 +0000 |
commit | a54d0315be1fae4bab7b05dbfe092f374ecfd991 (patch) | |
tree | fb625f3094bc9cb1c14c6d7bcac89b8e498e3f5a /crawl-ref/source/luadgn.cc | |
parent | 5c6b5260c78682faae4822494a61ccb173117d85 (diff) | |
download | crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.tar.gz crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.zip |
Add fountains of blood (as suggested by Lemuel), and tidy up
the existing fountains: change their order and remove all
those superfluous dry fountain types.
I couldn't find any place for random generation of fountains,
so if that is possible it will have to be disabled for blood
fountains outside the hells. I've added a shortcut (Y) for
vault creation, though. :)
Drinking from such a fountain has a 33% chance of leaving it
dry. I think that's it... for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.cc')
-rw-r--r-- | crawl-ref/source/luadgn.cc | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/luadgn.cc b/crawl-ref/source/luadgn.cc index c1abc08968..7820c3593f 100644 --- a/crawl-ref/source/luadgn.cc +++ b/crawl-ref/source/luadgn.cc @@ -1101,11 +1101,9 @@ const char *dngn_feature_names[] = "altar_yredelemnul", "altar_xom", "altar_vehumet", "altar_okawaru", "altar_makhleb", "altar_sif_muna", "altar_trog", "altar_nemelex_xobeh", "altar_elyvilon", "altar_lugonu", - "altar_beogh", "", "", "", "", "", "", "blue_fountain", - "dry_fountain_i", "sparkling_fountain", "dry_fountain_ii", - "dry_fountain_iii", "dry_fountain_iv", "dry_fountain_v", - "dry_fountain_vi", "dry_fountain_vii", "dry_fountain_viii", - "permadry_fountain" + "altar_beogh", "", "", "", "", "", "", "fountain_blue", + "fountain_sparkling", "fountain_blood", "dry_fountain_blue", + "dry_fountain_sparkling", "dry_fountain_blood", "permadry_fountain" }; dungeon_feature_type dungeon_feature_by_name(const std::string &name) |