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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 17:10:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 17:10:09 +0000
commita54d0315be1fae4bab7b05dbfe092f374ecfd991 (patch)
treefb625f3094bc9cb1c14c6d7bcac89b8e498e3f5a /crawl-ref/source/luadgn.cc
parent5c6b5260c78682faae4822494a61ccb173117d85 (diff)
downloadcrawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.tar.gz
crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.zip
Add fountains of blood (as suggested by Lemuel), and tidy up
the existing fountains: change their order and remove all those superfluous dry fountain types. I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it... for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.cc')
-rw-r--r--crawl-ref/source/luadgn.cc8
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/luadgn.cc b/crawl-ref/source/luadgn.cc
index c1abc08968..7820c3593f 100644
--- a/crawl-ref/source/luadgn.cc
+++ b/crawl-ref/source/luadgn.cc
@@ -1101,11 +1101,9 @@ const char *dngn_feature_names[] =
"altar_yredelemnul", "altar_xom", "altar_vehumet",
"altar_okawaru", "altar_makhleb", "altar_sif_muna", "altar_trog",
"altar_nemelex_xobeh", "altar_elyvilon", "altar_lugonu",
- "altar_beogh", "", "", "", "", "", "", "blue_fountain",
- "dry_fountain_i", "sparkling_fountain", "dry_fountain_ii",
- "dry_fountain_iii", "dry_fountain_iv", "dry_fountain_v",
- "dry_fountain_vi", "dry_fountain_vii", "dry_fountain_viii",
- "permadry_fountain"
+ "altar_beogh", "", "", "", "", "", "", "fountain_blue",
+ "fountain_sparkling", "fountain_blood", "dry_fountain_blue",
+ "dry_fountain_sparkling", "dry_fountain_blood", "permadry_fountain"
};
dungeon_feature_type dungeon_feature_by_name(const std::string &name)