diff options
author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-02 06:52:08 +0000 |
---|---|---|
committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-02 06:52:08 +0000 |
commit | b153e8bfc653f4ac0e28cfe7901d3f32006b06e9 (patch) | |
tree | e3bb56c2235eef2d93f5a3d714007b953130d5bb /crawl-ref/source/luadgn.cc | |
parent | 3d2b0998bdf89936687648f81c1ce68fc35080ef (diff) | |
download | crawl-ref-b153e8bfc653f4ac0e28cfe7901d3f32006b06e9.tar.gz crawl-ref-b153e8bfc653f4ac0e28cfe7901d3f32006b06e9.zip |
Added floor_special and floor_reserved to dngn_feature_names[], to make
the array match up with the enums.
Don't describe the weapon with which an unseen monster is attacking.
Added methods can_see() and visible_to() to the actor, player and
monster classes, which take care of calling mons_player_visible(),
player_monster_visible(), mons_monster_visible() and mons_near().
Re-arranged the first 12 dungeon_feature_type enumerations so that
similar features are contiguous (i.e., closed door and secret door are
next to each other), and added DNGN_MAXOPAQUE (one less than
DNGN_MINSEE), DNGN_MINWALL and DNGN_MAXWALL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2293 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.cc')
-rw-r--r-- | crawl-ref/source/luadgn.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/luadgn.cc b/crawl-ref/source/luadgn.cc index 4a73aa9e36..f3252ff4fd 100644 --- a/crawl-ref/source/luadgn.cc +++ b/crawl-ref/source/luadgn.cc @@ -926,17 +926,17 @@ static int dgn_load_des_file(lua_State *ls) const char *dngn_feature_names[] = { - "unseen", "rock_wall", "stone_wall", "closed_door", "metal_wall", - "secret_door", "green_crystal_wall", "orcish_idol", "wax_wall", - "permarock_wall", "clear_rock_wall", "clear_stone_wall", - "clear_permarock_wall", "", "", "", "", "", "", "", "", + "unseen", "closed_door", "secret_door", "rock_wall", "stone_wall", + "metal_wall", "green_crystal_wall", "wax_wall", "permarock_wall", + "clear_rock_wall", "clear_stone_wall", "clear_permarock_wall", + "orcish_idol", "", "", "", "", "", "", "", "", "silver_statue", "granite_statue", "orange_crystal_statue", "statue_reserved_1", "statue_reserved_2", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "lava", "deep_water", "", "", "shallow_water", "water_stuck", "floor", - "exit_hell", "enter_hell", "open_door", "", "", "", "", - "trap_mechanical", "trap_magical", "trap_iii", + "floor_special", "floor_reserved", "exit_hell", "enter_hell", + "open_door", "", "", "trap_mechanical", "trap_magical", "trap_iii", "undiscovered_trap", "", "enter_shop", "enter_labyrinth", "stone_stairs_down_i", "stone_stairs_down_ii", "stone_stairs_down_iii", "rock_stairs_down", "stone_stairs_up_i", |