diff options
author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-23 09:42:58 +0000 |
---|---|---|
committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-23 09:42:58 +0000 |
commit | 7a5387cbd6aa4682c7f2845bde065a9e0b828e23 (patch) | |
tree | 995b883e6d67e8c9011bb02133b83ce65dcfa47a /crawl-ref/source/luadgn.h | |
parent | 922cba628d3d6377574a90c7a817c10d84ed7f85 (diff) | |
download | crawl-ref-7a5387cbd6aa4682c7f2845bde065a9e0b828e23.tar.gz crawl-ref-7a5387cbd6aa4682c7f2845bde065a9e0b828e23.zip |
This was originally going to be a small refactor of stash.cc before
getting into stash/item finding, but it ended up big. Removed the
read/writeThing API in favor of the marshall/unmarshallThing API. It
was slightly awkward in a couple spots where the format of writeThing
and marshallThing differed slightly (strings, level_id, level_pos).
Doesn't affect savegames.
When it's is okay to break savegames (maybe just before releasing
0.4?) it would be nice to remove the few remaining redundancies listed
above.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3828 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.h')
-rw-r--r-- | crawl-ref/source/luadgn.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/crawl-ref/source/luadgn.h b/crawl-ref/source/luadgn.h index 87737d61fa..8dd447c175 100644 --- a/crawl-ref/source/luadgn.h +++ b/crawl-ref/source/luadgn.h @@ -18,6 +18,9 @@ extern CLua dlua; // Lua chunks cannot exceed 512K. Which is plenty! const int LUA_CHUNK_MAX_SIZE = 512 * 1024; +class reader; +class writer; + class dlua_chunk { private: @@ -65,8 +68,8 @@ public: const std::string &compiled_chunk() const { return compiled; } - void write(FILE *) const; - void read(FILE *); + void write(writer&) const; + void read(reader&); }; void init_dungeon_lua(); |