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author | Shmuale Mark <shm.mark@gmail.com> | 2014-03-19 18:55:38 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-27 16:01:08 -0400 |
commit | a5c5f62ab8b6da919c58377e2c251380f65cc653 (patch) | |
tree | 6ed62dc1a6099075587d5bef360df48a26afefc3 /crawl-ref/source/main.cc | |
parent | 9da1fa0942dabbe43d7ea81e1c8649ece15c5274 (diff) | |
download | crawl-ref-a5c5f62ab8b6da919c58377e2c251380f65cc653.tar.gz crawl-ref-a5c5f62ab8b6da919c58377e2c251380f65cc653.zip |
Auto-id jewellery on equip.
In the case of rings/amulets that identified themselves when they
had an effect, the player would want to try to put themselves in
a position where the item would identify, which was techincally
optimal but quite annoying. There were a few items that never
would identify, but on the whole it's not worth keeping around
the behavior just for them.
The ID code is pretty confusing and it's quite possible the
implementation is not ideal or there are actual bugs.
Diffstat (limited to 'crawl-ref/source/main.cc')
-rw-r--r-- | crawl-ref/source/main.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/main.cc b/crawl-ref/source/main.cc index e6f339a241..ba38585a01 100644 --- a/crawl-ref/source/main.cc +++ b/crawl-ref/source/main.cc @@ -2203,10 +2203,7 @@ static void _prep_input() you.seen_portals = 0; } if (you.seen_invis) - { - maybe_id_ring_see_invis(); you.seen_invis = false; - } } static void _check_banished() |