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authorChris Campbell <chriscampbell89@gmail.com>2014-07-11 19:18:35 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-11 19:18:35 +0100
commitc3be324a4c906792aa923846f2862ae6d9a0f5e9 (patch)
tree104275d56bf8faa83e8eae16126e4d31b6083915 /crawl-ref/source/main.cc
parentf806da227c3869a1f6811bf190d140da1374f8aa (diff)
downloadcrawl-ref-c3be324a4c906792aa923846f2862ae6d9a0f5e9.tar.gz
crawl-ref-c3be324a4c906792aa923846f2862ae6d9a0f5e9.zip
Revert "Make closing doors take 13 aut instead of 10"
It's very unclear that closing a door would be an action that takes a special amount of time, and if door-dancing specifically needs addressing separately from kiting/pillar-dancing issues generally, there are probably better approaches (such as adjusting chances/noise levels of doors creaking, for example).
Diffstat (limited to 'crawl-ref/source/main.cc')
-rw-r--r--crawl-ref/source/main.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/main.cc b/crawl-ref/source/main.cc
index c6cfd12864..85af2e233d 100644
--- a/crawl-ref/source/main.cc
+++ b/crawl-ref/source/main.cc
@@ -2943,8 +2943,6 @@ static void _close_door(coord_def move)
update_exclusion_los(excludes);
you.turn_is_over = true;
- // make closing doors take longer than opening them, to end doordancing
- you.time_taken = div_rand_round(you.time_taken * 13, 10);
}
else if (you.confused())
_open_door(door_move.delta);