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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-01 19:15:21 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-01 19:15:21 +0000 |
commit | 99beaf9eb5a1ef9ee360732140f89dae8e44d57c (patch) | |
tree | 6610352eeba268f22e438dbfd1ff9677c64ebedd /crawl-ref/source/makeitem.cc | |
parent | 11c08abe629362a45f0276212dfcd5ca2069b9b8 (diff) | |
download | crawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.tar.gz crawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.zip |
Fixed monsters not regenerating at the right rate when catching up time spent off-level. Slightly dropped the generation of bucklers in the Elven Halls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4031 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r-- | crawl-ref/source/makeitem.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index 85de54279c..741fbcc5ce 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -3758,7 +3758,7 @@ void give_shield(monsters *mon, int level) case MONS_DEEP_ELF_SOLDIER: case MONS_DEEP_ELF_FIGHTER: - if (one_chance_in(5)) + if (one_chance_in(6)) make_item_for_monster(mon, OBJ_ARMOUR, ARM_BUCKLER, level, MAKE_ITEM_ELVEN); break; @@ -3777,7 +3777,7 @@ void give_shield(monsters *mon, int level) level, MAKE_ITEM_NO_RACE); break; case MONS_DEEP_ELF_KNIGHT: - if (coinflip()) + if (one_chance_in(3)) make_item_for_monster(mon, OBJ_ARMOUR, ARM_BUCKLER, level, MAKE_ITEM_ELVEN); break; |