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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-01 19:15:21 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-01 19:15:21 +0000
commit99beaf9eb5a1ef9ee360732140f89dae8e44d57c (patch)
tree6610352eeba268f22e438dbfd1ff9677c64ebedd /crawl-ref/source/makeitem.cc
parent11c08abe629362a45f0276212dfcd5ca2069b9b8 (diff)
downloadcrawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.tar.gz
crawl-ref-99beaf9eb5a1ef9ee360732140f89dae8e44d57c.zip
Fixed monsters not regenerating at the right rate when catching up time spent off-level. Slightly dropped the generation of bucklers in the Elven Halls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4031 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 85de54279c..741fbcc5ce 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -3758,7 +3758,7 @@ void give_shield(monsters *mon, int level)
case MONS_DEEP_ELF_SOLDIER:
case MONS_DEEP_ELF_FIGHTER:
- if (one_chance_in(5))
+ if (one_chance_in(6))
make_item_for_monster(mon, OBJ_ARMOUR, ARM_BUCKLER,
level, MAKE_ITEM_ELVEN);
break;
@@ -3777,7 +3777,7 @@ void give_shield(monsters *mon, int level)
level, MAKE_ITEM_NO_RACE);
break;
case MONS_DEEP_ELF_KNIGHT:
- if (coinflip())
+ if (one_chance_in(3))
make_item_for_monster(mon, OBJ_ARMOUR, ARM_BUCKLER,
level, MAKE_ITEM_ELVEN);
break;