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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-03 18:33:25 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-04 09:25:24 -0700
commit17bf3f41985eb554493439fcc55374eee91b5791 (patch)
tree77acc937469cf0fd92cf7a9f1d75e34903545b3d /crawl-ref/source/makeitem.cc
parentacc10fcd8e7cd611a91c69dc0e1b0e29ebf5e918 (diff)
downloadcrawl-ref-17bf3f41985eb554493439fcc55374eee91b5791.tar.gz
crawl-ref-17bf3f41985eb554493439fcc55374eee91b5791.zip
Simplify blood potion initialization
The back-compat code was hardly needed when it was added, much less now.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 91b42e5b79..ffc806740b 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -28,7 +28,6 @@
#include "mon-util.h"
#include "player.h"
#include "random.h"
-#include "rot.h"
#include "spl-book.h"
#include "state.h"
#include "stuff.h"
@@ -2244,9 +2243,6 @@ static void _generate_potion_item(item_def& item, int force_type,
{
item.quantity = 1;
}
-
- if (is_blood_potion(item))
- init_stack_blood_potions(item);
}
static void _generate_scroll_item(item_def& item, int force_type,