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authorShmuale Mark <shm.mark@gmail.com>2014-05-29 10:57:41 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-29 11:05:02 -0400
commit184dc12256aeade9e6eaa225fac91994e036be0b (patch)
treefc74c2fee84c297419ca711eba1b9a63d6a0161a /crawl-ref/source/makeitem.cc
parent81f32e050748bc692051acad60cf3ce9d9e06aea (diff)
downloadcrawl-ref-184dc12256aeade9e6eaa225fac91994e036be0b.tar.gz
crawl-ref-184dc12256aeade9e6eaa225fac91994e036be0b.zip
Reduce fruit amounts, increase nutrition.
It seemed that the amount of fruit generated after the change was a bit too much, so the average stack size is being reduced while increasing the nutrition to keep spriggans around the same while trying to bring Fedhas back to around where things were before. For reference, this is the old version, with, in order, nutrition, herbivore III nutrition, occurence out of 100 (times stack size), and average spriggan nutrition from it per 100 food items generated: 250 | 400 | 10*(d13) | 28000 and now: 850 | 1000 | 10*(d5) | 30000
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 1ea34aee90..4306c8bf86 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -2242,7 +2242,7 @@ static void _generate_food_item(item_def& item, int force_quant, int force_type)
item.quantity += random2(3);
if (is_fruit(item))
- item.quantity += random2avg(13,2);
+ item.quantity += random2avg(5,2);
}
}
}