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authorRaphael Langella <raphael.langella@gmail.com>2011-09-08 23:26:19 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-09-08 23:26:19 +0200
commit0167331fd1c748f712424f82e9adb51b35feb627 (patch)
tree53a18c826f5485906b10e8ac4953a19fec3d9f4d /crawl-ref/source/makeitem.h
parent721085fa91c0370779f8caab5c1258723c12a3f7 (diff)
downloadcrawl-ref-0167331fd1c748f712424f82e9adb51b35feb627.tar.gz
crawl-ref-0167331fd1c748f712424f82e9adb51b35feb627.zip
Don't generate high tier wands before D:3.
They either trivialise the early game or are a source of unavoidable death if a monster picks it up first.
Diffstat (limited to 'crawl-ref/source/makeitem.h')
-rw-r--r--crawl-ref/source/makeitem.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/makeitem.h b/crawl-ref/source/makeitem.h
index 7f6a7c81f4..3aa069c4fb 100644
--- a/crawl-ref/source/makeitem.h
+++ b/crawl-ref/source/makeitem.h
@@ -45,6 +45,7 @@ bool got_curare_roll(const int item_level);
void reroll_brand(item_def &item, int item_level);
deck_rarity_type random_deck_rarity();
+int degrade_high_tier_wand(int type);
#if defined(DEBUG_DIAGNOSTICS) || defined(DEBUG_TESTS)
void makeitem_tests();