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author | Raphael Langella <raphael.langella@gmail.com> | 2011-09-08 23:26:19 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-09-08 23:26:19 +0200 |
commit | 0167331fd1c748f712424f82e9adb51b35feb627 (patch) | |
tree | 53a18c826f5485906b10e8ac4953a19fec3d9f4d /crawl-ref/source/makeitem.h | |
parent | 721085fa91c0370779f8caab5c1258723c12a3f7 (diff) | |
download | crawl-ref-0167331fd1c748f712424f82e9adb51b35feb627.tar.gz crawl-ref-0167331fd1c748f712424f82e9adb51b35feb627.zip |
Don't generate high tier wands before D:3.
They either trivialise the early game or are a source of unavoidable death if
a monster picks it up first.
Diffstat (limited to 'crawl-ref/source/makeitem.h')
-rw-r--r-- | crawl-ref/source/makeitem.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/makeitem.h b/crawl-ref/source/makeitem.h index 7f6a7c81f4..3aa069c4fb 100644 --- a/crawl-ref/source/makeitem.h +++ b/crawl-ref/source/makeitem.h @@ -45,6 +45,7 @@ bool got_curare_roll(const int item_level); void reroll_brand(item_def &item, int item_level); deck_rarity_type random_deck_rarity(); +int degrade_high_tier_wand(int type); #if defined(DEBUG_DIAGNOSTICS) || defined(DEBUG_TESTS) void makeitem_tests(); |