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authorAdam Borowski <kilobyte@angband.pl>2010-10-04 11:46:25 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-10-04 11:46:25 +0200
commit185dc20a7ed60ad6ac3b28b8e1ab108fe9bf2676 (patch)
tree9842d5022305ed3987b393da44e2dfa87df1ea4e /crawl-ref/source/makeitem.h
parent319516fa3f159da7c04656950a1e271a8955d569 (diff)
downloadcrawl-ref-185dc20a7ed60ad6ac3b28b8e1ab108fe9bf2676.tar.gz
crawl-ref-185dc20a7ed60ad6ac3b28b8e1ab108fe9bf2676.zip
Specify the type of mapmask as uint32_t.
Again, this is a code readability change only, as it's a bitfield.
Diffstat (limited to 'crawl-ref/source/makeitem.h')
-rw-r--r--crawl-ref/source/makeitem.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.h b/crawl-ref/source/makeitem.h
index d8ad4e373e..26498f30fe 100644
--- a/crawl-ref/source/makeitem.h
+++ b/crawl-ref/source/makeitem.h
@@ -25,7 +25,7 @@ int create_item_named(std::string name, coord_def pos,
int items( int allow_uniques, object_class_type force_class, int force_type,
bool dont_place, int item_level, int item_race,
- unsigned mapmask = 0, int force_ego = 0, int agent = -1 );
+ uint32_t mapmask = 0, int force_ego = 0, int agent = -1 );
// Create a corpse item for the given monster with the supplied spec.
struct item_spec;