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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-24 15:53:33 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-24 16:03:34 +0000 |
commit | c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec (patch) | |
tree | 6e6ab669db37194a0d4affaa7d37657a38714337 /crawl-ref/source/makeitem.h | |
parent | cd953f784cd3eb197096fcb9b7864d1386f85fa4 (diff) | |
download | crawl-ref-c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec.tar.gz crawl-ref-c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec.zip |
Don't generate racial weapons or launchers
The effects of racial weapons were very minimal and unlikely to be
noticed. Even if they were made significant, they would only apply to a
very small subset of races. The only somewhat notable effect was Beogh's
slight slaying bonus (and even that was very minor), this could be
compensated for in some other way if necessary.
Racial armour has slightly more noticeable effects and currently still
remains, but could probably be removed too (potentially replacing the
racial effects with armour egos instead).
Diffstat (limited to 'crawl-ref/source/makeitem.h')
-rw-r--r-- | crawl-ref/source/makeitem.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.h b/crawl-ref/source/makeitem.h index 332ea2dec9..3f5a462b52 100644 --- a/crawl-ref/source/makeitem.h +++ b/crawl-ref/source/makeitem.h @@ -31,7 +31,7 @@ void init_rod_mp(item_def &item, int ncharges = -1, int item_level = -1); jewellery_type get_random_ring_type(); jewellery_type get_random_amulet_type(); void item_set_appearance(item_def &item); -void maybe_set_item_race(item_def &item, int allowed, int num_rolls = 1); +void maybe_set_armour_race(item_def &item, int allowed, int num_rolls = 1); bool is_weapon_brand_ok(int type, int brand, bool strict); bool is_armour_brand_ok(int type, int brand, bool strict); |