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author | Adam Borowski <kilobyte@angband.pl> | 2012-06-12 01:36:41 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-06-12 15:10:27 +0200 |
commit | fea71b51790dfb1c5babc22c32226a976a1d5fde (patch) | |
tree | eca851da1ea35080a389d0c7548a57a167b14b74 /crawl-ref/source/makeitem.h | |
parent | 13f14d0f7d75f1164c1ba97fc38272f8dc6b441a (diff) | |
download | crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.tar.gz crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.zip |
Make staves and rods separate object classes.
They have about no overlap, more than both being usable as weapons. A vast
majority of uses immediately checked item_is_rod()/item_is_staff().
I kept them shared for acquirement, for now.
Also, eliminate rods of smiting -- hardly ever used, problematic theme-wise
as they use "divine providence" without worship. Keeping rods of striking
for now, could be used to fix artificer problems. Adding/removing rod enums
is a mess due to tile handling, renaming ROD_SMITING to ROD_LIGHTNING for now.
Diffstat (limited to 'crawl-ref/source/makeitem.h')
-rw-r--r-- | crawl-ref/source/makeitem.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.h b/crawl-ref/source/makeitem.h index f7ec81c1dd..ee27039c4e 100644 --- a/crawl-ref/source/makeitem.h +++ b/crawl-ref/source/makeitem.h @@ -32,7 +32,6 @@ void init_rod_mp(item_def &item, int ncharges = -1, int item_level = -1); jewellery_type get_random_ring_type(); jewellery_type get_random_amulet_type(); -stave_type get_random_rod_type(); void item_set_appearance(item_def &item); void maybe_set_item_race(item_def &item, int allowed, int num_rolls = 1); |