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author | Adam Borowski <kilobyte@angband.pl> | 2013-07-10 19:26:42 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-07-10 19:26:42 +0200 |
commit | 1addaaf8ee92de5060fdb436f93251843abd2035 (patch) | |
tree | 1e7c5e4eeb4fe08527bb2fbfd15c1d6f4957a33e /crawl-ref/source/map_knowledge.cc | |
parent | 1bc77d242ca25376a8a86a79614afa345c1f0c8b (diff) | |
download | crawl-ref-1addaaf8ee92de5060fdb436f93251843abd2035.tar.gz crawl-ref-1addaaf8ee92de5060fdb436f93251843abd2035.zip |
Bye bye clinging.
With player clinging removed, monster doesn't make much sense.
Note that I personally somehow like clinging -- even if it's rarely useful
except early on, it was quite harmless. However, I'm strongly against
having players and monsters inconsistent when there's no very good reason.
Thus, reverting this and MarvinPA's change is an option. Just please keep
or revert them together.
Diffstat (limited to 'crawl-ref/source/map_knowledge.cc')
-rw-r--r-- | crawl-ref/source/map_knowledge.cc | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/map_knowledge.cc b/crawl-ref/source/map_knowledge.cc index 6a3486477e..d10add9505 100644 --- a/crawl-ref/source/map_knowledge.cc +++ b/crawl-ref/source/map_knowledge.cc @@ -29,10 +29,6 @@ void set_terrain_changed(int x, int y) dungeon_events.fire_position_event(DET_FEAT_CHANGE, p); los_terrain_changed(p); - - for (orth_adjacent_iterator ai(p); ai; ++ai) - if (actor *act = actor_at(*ai)) - act->check_clinging(false, feat_is_door(grd(p))); } void set_terrain_mapped(int x, int y) |