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author | Adam Borowski <kilobyte@angband.pl> | 2010-10-15 01:55:59 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-10-15 01:55:59 +0200 |
commit | 555734fcd3aef4c83605d70d0456dda28b7b5ace (patch) | |
tree | 9c34fe5bc58d5f3d4c0a7622045adc7aa1d17a98 /crawl-ref/source/map_knowledge.cc | |
parent | acf5187334f2cfb983a1a8de07d1e77f73e4283a (diff) | |
download | crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.tar.gz crawl-ref-555734fcd3aef4c83605d70d0456dda28b7b5ace.zip |
Massive spacing fixes: "( spaces after parentheses )".
I did review it manually to find places where they made sense (like some
tables), but for a massive sed job like this there might be places that
I missed.
Diffstat (limited to 'crawl-ref/source/map_knowledge.cc')
-rw-r--r-- | crawl-ref/source/map_knowledge.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/map_knowledge.cc b/crawl-ref/source/map_knowledge.cc index 66ead7d692..eee87d8009 100644 --- a/crawl-ref/source/map_knowledge.cc +++ b/crawl-ref/source/map_knowledge.cc @@ -31,7 +31,7 @@ void map_knowledge_forget_mons(const coord_def& c) } // Used to mark dug out areas, unset when terrain is seen or mapped again. -void set_terrain_changed( int x, int y ) +void set_terrain_changed(int x, int y) { env.map_knowledge[x][y].flags |= MAP_CHANGED_FLAG; @@ -40,7 +40,7 @@ void set_terrain_changed( int x, int y ) los_terrain_changed(coord_def(x,y)); } -void set_terrain_mapped( int x, int y ) +void set_terrain_mapped(int x, int y) { const coord_def gc(x, y); map_cell* cell = &env.map_knowledge(gc); @@ -88,7 +88,7 @@ void clear_map(bool clear_detected_items, bool clear_detected_monsters) } } -static void _automap_from( int x, int y, int mutated ) +static void _automap_from(int x, int y, int mutated) { if (mutated) magic_mapping(8 * mutated, 25, true, false, @@ -105,7 +105,7 @@ static int _map_quality() return passive; } -void reautomap_level( ) +void reautomap_level() { int passive = _map_quality(); @@ -115,7 +115,7 @@ void reautomap_level( ) _automap_from(x, y, passive); } -void set_terrain_seen( int x, int y ) +void set_terrain_seen(int x, int y) { const dungeon_feature_type feat = grd[x][y]; map_cell* cell = &env.map_knowledge[x][y]; |