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authorAdam Borowski <kilobyte@angband.pl>2011-01-18 22:35:50 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-01-18 22:35:50 +0100
commit95bd759aaf27b8c17acb1d3c672c36154d62f650 (patch)
treed265776b6a80db39c92219d7dbf50dd566a8fedf /crawl-ref/source/map_knowledge.h
parentf1680c183e1474eff2d4332bf117d91a3000ead1 (diff)
downloadcrawl-ref-95bd759aaf27b8c17acb1d3c672c36154d62f650.tar.gz
crawl-ref-95bd759aaf27b8c17acb1d3c672c36154d62f650.zip
Make detected monsters work in tiles.
This might be totally wrong, though.
Diffstat (limited to 'crawl-ref/source/map_knowledge.h')
-rw-r--r--crawl-ref/source/map_knowledge.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/map_knowledge.h b/crawl-ref/source/map_knowledge.h
index 6a4b35e74c..b367064ebe 100644
--- a/crawl-ref/source/map_knowledge.h
+++ b/crawl-ref/source/map_knowledge.h
@@ -164,7 +164,8 @@ struct map_cell
void set_detected_monster(monster_type mons)
{
clear_monster();
- _mons = new monster_info(mons);
+ _mons = new monster_info(MONS_SENSED);
+ _mons->base_type = mons;
flags |= MAP_DETECTED_MONSTER;
}