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authorBrendan Hickey <brendan@bhickey.net>2012-11-17 09:54:47 -0800
committerAdam Borowski <kilobyte@angband.pl>2012-11-18 01:49:19 +0100
commitf42eaf392e9765c9eb890e05fa5f6d902062ea47 (patch)
treeb81cddb3f5a7eb90a4a62859f0d8df9bb5129adc /crawl-ref/source/map_knowledge.h
parentc09303161bb72cb5fe4a535ed348e09d6a648628 (diff)
downloadcrawl-ref-f42eaf392e9765c9eb890e05fa5f6d902062ea47.tar.gz
crawl-ref-f42eaf392e9765c9eb890e05fa5f6d902062ea47.zip
Disjunction
Level 8 translocation spell. Blinks away everything with diminishing probability with: P(~blink) = 0.8^(1/(dist+1)/(dist-1)) Over 10 ticks, a monster adjacent to the caster will blink with probability 0.9. Monsters may be blinked repeatedly.
Diffstat (limited to 'crawl-ref/source/map_knowledge.h')
-rw-r--r--crawl-ref/source/map_knowledge.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/map_knowledge.h b/crawl-ref/source/map_knowledge.h
index 17456a85ec..22a21bc3e6 100644
--- a/crawl-ref/source/map_knowledge.h
+++ b/crawl-ref/source/map_knowledge.h
@@ -49,6 +49,7 @@ struct cloud_info
#define MAP_UMBRAED 0x1000000
#define MAP_SUPPRESSED 0X2000000
#define MAP_QUAD_HALOED 0X4000000
+#define MAP_DISJUNCTION_HALOED 0X8000000
/*
* A map_cell stores what the player knows about a cell.