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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 10:42:56 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 11:05:04 -0600
commitf79658290cfba25e9b1108889a64994f933d6e1f (patch)
tree08847e99d719e89487540106eea654850868ddf6 /crawl-ref/source/map_knowledge.h
parentedb40d360931499a73b11273a2af2a7e1d5fe4f4 (diff)
downloadcrawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.tar.gz
crawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.zip
Melt away lava orcs.
When you strip away the fundamentally broken tension mechanic, you're left with a species that is essentially "Hill Orcs WITH FIRE". No effort has come forward with code to fix either aspect of them despite the length of time they've been around in trunk, and the code is littered with a very large number of special cases in their presence. Current lava orcs should be able to finish their games fine, but new starts are disallowed. There are a couple of bits I've left present but which will have no function for the moment, mostly related to interactions with lava (as there are a couple of species proposals floating around that benefit from having those interactions).
Diffstat (limited to 'crawl-ref/source/map_knowledge.h')
-rw-r--r--crawl-ref/source/map_knowledge.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/map_knowledge.h b/crawl-ref/source/map_knowledge.h
index 87b08adea6..75ca771302 100644
--- a/crawl-ref/source/map_knowledge.h
+++ b/crawl-ref/source/map_knowledge.h
@@ -53,7 +53,9 @@ struct cloud_info
#define MAP_UMBRAED 0x1000000
#define MAP_QUAD_HALOED 0X4000000
#define MAP_DISJUNCT 0X8000000
+#if TAG_MAJOR_VERSION == 34
#define MAP_HOT 0x10000000
+#endif
#define MAP_GOLDEN 0x20000000
/*