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author | Adam Borowski <kilobyte@angband.pl> | 2012-03-26 22:07:12 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-03-26 22:07:12 +0200 |
commit | 34ac192565a93bd76da772caaf5409324a5ee7a7 (patch) | |
tree | 20fb1d720e0b2a2c10ddb3e1e188e731e27972bd /crawl-ref/source/mapdef.h | |
parent | e7bc353f8c79fcbf9c8e2575b5246ca31beb3e79 (diff) | |
download | crawl-ref-34ac192565a93bd76da772caaf5409324a5ee7a7.tar.gz crawl-ref-34ac192565a93bd76da772caaf5409324a5ee7a7.zip |
Let PLACE: selectors use level ranges as well.
This usually makes little sense, but can be good for absdepth ones
(PLACE: Bedlam:1, !10-), and it removes the need to implement :$ support
for PLACE: in a different way.
Diffstat (limited to 'crawl-ref/source/mapdef.h')
-rw-r--r-- | crawl-ref/source/mapdef.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mapdef.h b/crawl-ref/source/mapdef.h index 68b165ec1c..66d2aa62ed 100644 --- a/crawl-ref/source/mapdef.h +++ b/crawl-ref/source/mapdef.h @@ -1091,7 +1091,7 @@ public: // Description for the map that can be shown to players. std::string description; std::string tags; - level_id place; + depth_ranges place; depth_ranges depths; map_section_type orient; |