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author | Adam Borowski <kilobyte@angband.pl> | 2012-11-07 02:09:20 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-11-07 02:09:20 +0100 |
commit | 42b86009589fb96235b2d4c93b96c2d9b7fc81c9 (patch) | |
tree | b36865941e8f1b3f769048c344280d1a5114c782 /crawl-ref/source/mapdef.h | |
parent | 1b8fbb792b9dfcd106648f19283ab563f0c72573 (diff) | |
download | crawl-ref-42b86009589fb96235b2d4c93b96c2d9b7fc81c9.tar.gz crawl-ref-42b86009589fb96235b2d4c93b96c2d9b7fc81c9.zip |
Handle vault OODs via a monster_type enum rather than an additional field.
Draconians/etc do this; there's no need to keep remnants of level there.
Diffstat (limited to 'crawl-ref/source/mapdef.h')
-rw-r--r-- | crawl-ref/source/mapdef.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mapdef.h b/crawl-ref/source/mapdef.h index a95b2ccde2..4ee7652f1b 100644 --- a/crawl-ref/source/mapdef.h +++ b/crawl-ref/source/mapdef.h @@ -631,7 +631,7 @@ class mons_spec mon_attitude_type attitude; int number; // Head count for hydras, etc. int quantity; // Number of monsters (usually 1). - int genweight, ood; + int genweight; bool fix_mons; bool generate_awake; bool patrolling; @@ -663,7 +663,7 @@ class mons_spec monster_type base = MONS_NO_MONSTER, int num = 0) : type(t), place(), monbase(base), attitude(ATT_HOSTILE), number(num), - quantity(1), genweight(10), ood(0), fix_mons(false), + quantity(1), genweight(10), fix_mons(false), generate_awake(false), patrolling(false), band(false), colour(BLACK), god(GOD_NO_GOD), god_gift(false), hd(0), hp(0), abjuration_duration(0), summon_type(0), items(), monname(""), |