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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-01-18 08:23:42 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-01-18 08:23:42 +0000 |
commit | 10104fd665356015a69e545a84452d1f85fe2698 (patch) | |
tree | 20f2164e1677a4cc386977826e2cfb80c72ba83a /crawl-ref/source/maps.h | |
parent | 2602987755200fb6399fdc8b8183d00ab1abc076 (diff) | |
download | crawl-ref-10104fd665356015a69e545a84452d1f85fe2698.tar.gz crawl-ref-10104fd665356015a69e545a84452d1f85fe2698.zip |
New entry vaults and regular vaults (Lemuel). The regular vaults are probably
intended to be portal vaults for Hell portals; we need to add support for
portal vaults.
Added support for monster slot randomisation for maps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@865 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/maps.h')
-rw-r--r-- | crawl-ref/source/maps.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/maps.h b/crawl-ref/source/maps.h index 096ab50365..676d468190 100644 --- a/crawl-ref/source/maps.h +++ b/crawl-ref/source/maps.h @@ -14,6 +14,7 @@ #include "FixVec.h" #include "dungeon.h" +#include "mapdef.h" class map_def; struct vault_placement @@ -21,16 +22,15 @@ struct vault_placement int x, y; int width, height; int orient; - const map_def *map; + map_def map; vault_placement() - : x(-1), y(-1), width(0), height(0), map(NULL) + : x(-1), y(-1), width(0), height(0), map() { } }; int vault_main(map_type vgrid, - FixedVector<int, 7>& mons_array, vault_placement &vp, int vault_force, int many_many); |