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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 10:58:19 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 10:58:19 +0000
commit6b55f9401479d75015f5e930a528f43632a5ffe5 (patch)
tree0d24743a26261f13cf5ddfd4823f350c7b67e1d7 /crawl-ref/source/maps.h
parent83e8ab596d26e449cb8749a4f91abb4ed417d031 (diff)
downloadcrawl-ref-6b55f9401479d75015f5e930a528f43632a5ffe5.tar.gz
crawl-ref-6b55f9401479d75015f5e930a528f43632a5ffe5.zip
Allow full-level (encompass) vaults to be placed outside the main dungeon.
Fixed a bug where secondary vaults and minivaults could overwrite special rooms. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1834 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/maps.h')
-rw-r--r--crawl-ref/source/maps.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/maps.h b/crawl-ref/source/maps.h
index e096425577..eb97a67926 100644
--- a/crawl-ref/source/maps.h
+++ b/crawl-ref/source/maps.h
@@ -37,7 +37,7 @@ struct vault_placement
int vault_main(map_type vgrid,
vault_placement &vp,
int vault_force,
- std::vector<vault_placement> *avoid_vaults = NULL);
+ bool check_place = false);
const map_def *map_by_index(int index);
int map_count();