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authorShmuale Mark <shm.mark@gmail.com>2014-05-14 21:28:33 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-14 21:36:47 -0400
commitcc162c0e450ddb2f00502a28cb8e8159e1283a26 (patch)
tree10eb6012f7e9ddeefb5bbdf42c092056c2bc29e0 /crawl-ref/source/melee_attack.cc
parent0deed4fff16c22551676ac90ea960d2fc426a399 (diff)
downloadcrawl-ref-cc162c0e450ddb2f00502a28cb8e8159e1283a26.tar.gz
crawl-ref-cc162c0e450ddb2f00502a28cb8e8159e1283a26.zip
Remove AF_DISEASE.
Sickness does not work very well on melee attacks, and is hard to make interesting at all. Purple ugly things get bonus melee damage over their relatives to keep them distinguished.
Diffstat (limited to 'crawl-ref/source/melee_attack.cc')
-rw-r--r--crawl-ref/source/melee_attack.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/melee_attack.cc b/crawl-ref/source/melee_attack.cc
index 323e9dba81..6cc34ee52b 100644
--- a/crawl-ref/source/melee_attack.cc
+++ b/crawl-ref/source/melee_attack.cc
@@ -2912,10 +2912,6 @@ void melee_attack::mons_apply_attack_flavour()
rot_defender(2 + random2(3), damage_done > 5 ? 1 : 0);
break;
- case AF_DISEASE:
- defender->sicken(50 + random2(100));
- break;
-
case AF_FIRE:
base_damage = attacker->get_experience_level()
+ random2(attacker->get_experience_level());