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author | Shmuale Mark <shm.mark@gmail.com> | 2014-05-14 12:24:10 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-14 12:24:10 -0400 |
commit | edb40d360931499a73b11273a2af2a7e1d5fe4f4 (patch) | |
tree | 0cbaeeb16f3aa7e9f2fcaecef9467cf0513775ec /crawl-ref/source/melee_attack.cc | |
parent | f983490b193a098cabc2e460b7abaf99972b2dda (diff) | |
download | crawl-ref-edb40d360931499a73b11273a2af2a7e1d5fe4f4.tar.gz crawl-ref-edb40d360931499a73b11273a2af2a7e1d5fe4f4.zip |
Remove plague shamblers.
The idea behind the miasma death explosion is interesting, but in
general miasma can be extremely annoying and the cloud rather easy
to avoid. This is especially true in the layout of Crypt, which is
the only place they show up outside of vaults. The retching attack
gave a rare special case that very rarely mattered and didn't help
to distinguish them all that much.
Diffstat (limited to 'crawl-ref/source/melee_attack.cc')
-rw-r--r-- | crawl-ref/source/melee_attack.cc | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/crawl-ref/source/melee_attack.cc b/crawl-ref/source/melee_attack.cc index 10fa8ca580..46bdcfd771 100644 --- a/crawl-ref/source/melee_attack.cc +++ b/crawl-ref/source/melee_attack.cc @@ -3315,28 +3315,6 @@ void melee_attack::mons_apply_attack_flavour() } break; - case AF_PLAGUE: - if (defender->sicken(30 + random2(50), true, true)) - { - if (defender->is_player()) - { - you.increase_duration(DUR_RETCHING, 7 + random2(9), 25); - mpr("You feel violently ill."); - } - else - { - if (!defender->as_monster()->has_ench(ENCH_RETCHING) - && you.can_see(defender)) - { - simple_monster_message(defender->as_monster(), - " looks violently ill."); - } - defender->as_monster()->add_ench(mon_enchant(ENCH_RETCHING, 1, - attacker, 7 + random2(9))); - } - } - break; - case AF_WEAKNESS_POISON: if (coinflip() && mons_do_poison()) defender->weaken(attacker, 12); |